Saturday, July 11, 2009
Youtube channel
I just uploaded two quick and easy vids today and am planning more for the future. Thanks!
Sunday, July 5, 2009
Update...
I don't know whether or not I want to continue working with this blog because A) my readership is, well, non-existent besides maybe Rob aka MaximumRD, and B) I think I would have more fun using Youtube.
I'm looking into getting a cheap camcorder (under $200 probably) and just using Windows Movie Maker for editing purposes. It seems like it would be easier to get my voice out there with the gaming community on Youtube via my own gaming channel rather than try and solicit my blog out to those same people (attention spans are non-existant nowadays, myself somewhat guilty).
Plus, gaming is inherently a visual / auditory experience, something that doesn't translate too well into words and still pictures.
However...I wouldn't mind having this blog as a companion site to a youtube channel. I know some Youtubers use forums or a blog as a information hub for their youtube channel or other stuff (PeteDorr is the only one I can think of off the top of my head). Just some quick thoughts.
Maybe with some downtime here while I save up some money for a camcorder, I will try and put reviews or something up here, but we'll see.
Monday, April 27, 2009
Tips For Collecting Classic Games
FC3 Plus = $60
Option 3: Local Stores: This is a somewhat risky and limited option as opposed to online, but it can really pay off in the end with some patience and knowledge. The most reliable local buying option would be a used video game store. The big chains (i.e. Gamestop) won’t carry anything older than Playstation 2, so you’re going to have to find a smaller chain or a mom-and-pop store that has used games. Some take better care of the systems and games, but if a video game store is selling it, it’s most likely in working order, which is the most important thing.
Thursday, April 16, 2009
Sega Saturn
I picked up one of these bad boys not too long ago. It’s been on the “to-buy” list for me for a while and, to be honest, if I had to say why I wanted it so bad, I’m not really too sure. I never had one, I never knew anyone who had one when it was a current system, and I don’t ever really remember playing it ever, maybe in a store demo or something.
Then again, I am an OCD collector that pretty much wants any and all things game related, so it would be downright unfair of me to neglect this little guy if I’m also typing “Atari Jaguar” and “TurboGrafix” into my eBay searches.
The Saturn often gets hastily plopped in to the category of “failure”, along with pretty much everything else in between the SNES and the Playstation. Technically, this was one thing that precipitated Sega’s slide out of the hardware business, but it does have some bright spots and to be honest, not all of the issues the Saturn faced were really within its control. But it still had its fair share of stupidity.
So, to start, I’m going to list off a few general reasons why the Saturn didn’t fare so well and then give my general feelings about the system…
Issue #1: Timing – As stated before, not all of the Saturn’s downfalls were within its control. This is one issue where that rings partially true. In North America, Sony initially announced its American release date on “Saturnday”, September 2, 1995. I didn’t make that up, that was an actual pun they used for marketing. The system fared pretty well in Japan when it was released about a year earlier (170K sold on opening day), so things were looking good for Sega.
Only, there was one problem.
Sony announced that their Playstation would be released one week later on September 9th. Because of this, Sega attempted to release the console early, marketing it as a surprise when it was actually released on May 11th. It sure came as a surprise to third-party developers who suddenly found that they didn’t have the four months they anticipated to polish the release-date titles, therefore leaving Sega with basically no well-constructed launch titles. The majority were Sega arcade ports, like Virtua Fighter and Daytona USA, which were unimpressive ports that brought about the 32-bit era with a whimper instead of a bang.
Issue #2: Hardware – Compounding the frustration of a rushed launch for the third-party developers was the overcomplicated hardware design of the Saturn, which made programming unnecessarily difficult. I’m not a super proficient computer expert here, but from what I understand, the Saturn’s use of two CPU’s and six processors made coordinating it all together really difficult. Also, many of the computery bits (not technical term) in the system weren’t specifically designed to work together.
Sega also failed to supply the programmers with any good development tools, making the developers do even more work coding and stuff. In the interest of time and convenience, some developers would just use one CPU (Alien vs. Predator as one example). Correct me if I'm wrong but I believe the Atari Jaguar had a similar issue (using 2 cpus), and that's never good when you share failure points with the Jag.
Issue #3: Competition – Playstation…Nintendo 64…enough said
Issue #4: Bernie Stolar – I know the guy gets a tough rap, and it seems like everyone passes harsh judgment on the guy. With the gift of hindsight, we can now see the error in his ways. He thought that RPG’s wouldn’t fare well with an American audience. I think Final Fantasy XII did OK. He felt that 2D games weren’t any good because they didn’t fully harness what the Saturn had to offer. I guess that’s why something like Guardian Heroes is one of the most sought after Saturn games and commands prices of modern games over a decade later.
When it rains, it pours buddy. To be fair, a lot of Sega’s arcade ports (Virtua Fighter 2, Virtua Cop) did well and were flagship Saturn games, but they just couldn’t compete with the boundaries that the Playstation and the Nintendo 64 were pushing. Stolar’s issues also overlap into the final nail in the Saturn’s coffin…
Issue #5: The Dreamcast – It takes some kind of company to have your next-gen console hurt your current-gen console in the way the Dreamcast affected the Saturn. By 1997, Sega (at least in America) decided to move forward with their next-gen system that became the Dreamcast. By throwing in the towel on the Saturn, Sega again pissed off a lot of its third-party partners that expected a longer lifespan and more opportunities to make games. Perhaps screwing the Dreamcast before it was even released, a lot of these developers left and made the move to develop for Sony and/or Nintendo.
My Thoughts…
The Saturn gets a big shrug of indifference by me.
I think it looks pretty sleek, better than the Playstation for sure, which is one of the ugliest looking systems in my opinion. Sega retains its bad boy image with another black system that just looks as sexy as a game system can look. The controller is basically a Genesis/Mega-Drive 6-button controller with R and L triggers ala SNES. It feels good and works well.
There are not a lot of games that really jump out me in its library. I might amend that by saying its affordable and non-imported library. That’s one thing about the system potential buyers should know; a lot of the favorite games among fanboys and collectors of the Saturn are the imports. The Street Fighter games and a lot of sh’mups were never released in Stolar’s America, but they actually turned out to be good! A few of them also require a RAM expansion to be playable, but I don’t know how much those go for. The biggie for the system that isn’t an import is Panzer Dragoon Saga, which is like four discs and it’s an RPG. I don’t know much about it, but it’s consistently rated #1 on pretty much every top ten list for Saturn games and it easily sells for over $100 on ebay. I saw one disc (of four) on sale by itself for $50, so that's saying something.
I only have two games so far. When I got the system, I bought Tempest 2000 because it was basically the only game the store had that wasn’t a sports game (another Sega trend). It’s pretty fun, but it doesn’t come across as a game that NEEDS to be on the Saturn. It’s got Vectrex-esque graphics with all wire frames and stuff. It’s a simple but cool title that’s one of those pick-up-and-play games. It’s multiplayer too, though I haven’t tried that yet. Also the soundtrack is absolutely awesome, bumping techno that actually puts the CD-ROM to good use. If you’re really feeling cool, you can pop the game into a CD player and listen to it in the car or at your next Tempest themed party.
I also bought Command and Conquer. I love C&C and basically all RTS games. I anticipated this to be a pile of crap, the idea of a RTS on console sounding like a carpal tunnel inducing mess, but it was four bucks so I said screw it. Surprisingly, it works a lot better than I thought on the Saturn. The controls are pretty easy once you get used to it. Its two discs, one disc for each faction’s missions (nearly 30 all together). It’s only the campaign mode, so there’s no multiplayer or skirmish mode, which kind of hurts its replay value. The music sounds good also, although some of the songs are annoying industrial crap. If you’ve never played this game, get it on PC. It’s not a must-have on the Saturn, but it’s pretty damn cool and for four bucks you’re getting an awesome classic and a surprisingly faithful port.
I also have Daytona USA coming in the mail here soon. A note to consumers, apparently I bought the wrong version of Daytona. The one I bought was the release title version. It was apparently later rereleased (championship circuit edition or something like that, I forget exactly what it’s called) by a more competent team not hampered by a rushed launch. It had some graphical issues fixed and added things that had to be taken out of the original, like multiplayer. Yeah, the one I bought is only one player! What kind of garbage racing game is only one player? Let that be a warning to you all, research your crap before you rush to buy it somewhere! Oh well, it was like six bucks so whatever.
So, in conclusion, the Saturn probably isn’t for everyone, but it has some cool stuff going for it. Out of my three Sega systems (Genesis, Saturn, Dreamcast), the Saturn is a pretty distant third. They’re relatively cheap though, making it less of a guilty purchase. I got mine for a little less than 30 bucks with a controller and the AV and power hookups. It has a limited collection of good games, but a lot of them are pretty common (i.e. cheap). If you’re a collector, this is one of the more memorable failures that your collection can not be complete without.
Wednesday, April 8, 2009
Game Review - Out Of This World (SNES)
Or maybe, what it was back in 1992.
Don’t get me wrong, it’s a very good looking game for it’s time. It’s very artistic and cinematic in its presentation, with polygonal characters instead of the typical “sprites”. The whole feel of the game is pretty unique. Obviously, a lot of the focus went into creating the atmosphere. That brings me to the main issue with the game.
It’s pretty damn boring.
Before I get into the actual game play review, here’s a bit about the game’s history. Out of This World was originally released in the UK as Another World in 1991, developed for PC engines like the Amiga, Apple and DOS. The whole thing was designed by a French guy named Eric Chahi. In 1992, Interplay ported the game to the U.S. under the name Out of This World, because there was a TV show called Another World, so they didn’t want to confuse people, like any idiot would think it had anything to do with the show after looking at the box. But there was a sci-fi show in the early 90’s called Out of This World too, so I don’t know what was going on there.
Anyway, so the game didn’t sell amazingly, and it’s really not one of the games that most people know about unless they had it. However, it was named the Most Innovative New Game of 1992 by Electronic Gaming, and received a lot of praise for its artistic style and all that. Sweet, but how does it play? Well, I’ll do my best…
So after the opening title screen and a pointless Star Wars scrolling prologue thing, we get a cut scene of some guy Tokyo Drift-parking in front of some building and getting in an elevator. The first thing that’s impressive about this is that it’s an actual moving cut scene, not just pictures with text. Here we finally see the polygon “vector graphics” and, I got to admit, if this was 1992 and I saw this on my Super Nintendo, I might have shit myself.
So now, we start into the actual game play. Lester gets plopped into some pool with a bunch of tentacles at the bottom and if you aren’t quick enough to swim up, you get dragged down and die. If you’re new to this game, get used to it, because you’ll be dying A LOT. Everything kills you in one hit, and everything is out to kill you.
So you end up running and jumping (or walking and kicking) your way right and a big shadowy mean son-of-a-bitch monster jumps in front of you and chases you around. Considering you outrun him, you eventually end up getting saved by a big dude in an executioner’s mask, who just ends up shooting you anyway after you wave at him. Asshole.
Then we are shown in a prison cell hanging from the ceiling with another big dude, and then you have to bust out of your prison cell and start raising hell with your partner while you both try to escape. Here you finally get a weapon and can defend yourself with more than a two-inch kick.
The rest of the game pretty much follows the typical formula of platform hopping and the occasional bad guy, with some other walking-puzzle stuff thrown in. Now, all of that sounds exciting, but the game is just too slow paced. When any action picks up, it’s going to get frustrating because you’re going to die a lot, so the game is constantly fluctuating between boredom and frustration.
A couple things I should probably mention considering my opinion. One, I never got very far in this game. It’s hard for me to just sit down and play the same part 10 million times because stupid little things keep killing me. So, that being said, I might be judging the game prematurely and it might be different having gone through the whole “experience”. That brings me to the second point; maybe I am just terrible at the game. That’s a real possibility, because at this point in my life (1992) I had a Sega Genesis and was more into faster paced games like Sonic the Hedgehog (thank you blast processing). So I guess because Genesis gave me gaming ADD, this PC adventure stuff never was the most thrilling for me. Out of This World plays like an early PC adventure game (because it is one) and just isn’t the kind of 16-bit stuff I’m used to. If you’re into the early 90’s computer games, you’ll probably like this port better than me.
All that considered, Out of This World is probably worth picking up, seeing as you can probably find it for the Super Nintendo or Sega Genesis for probably less than $5 (I got my SNES copy for $3.95). If you have an Amiga or an early 90’s Apple or DOS system, it might be worth hunting down that copy too, but I don’t know how much it would be. It’s an artistic and graphical gem for the time, especially as a console port of a computer game. However, don’t expect to be on the edge of your seat, unless you’re reaching to punch your TV in frustration or are falling over asleep.
Pro’s
· Great graphics for the time
· Atmospheric
· Low price (less than $5)
Cons
· Slow-paced gameplay
· Sluggish controls
· Unnecessarily frustrating at times